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Ff14 laser purebeam
Ff14 laser purebeam






The Guardians also cast Mana Boost, a damage buff that should be Interrupted, followed by two casts of raid-wide Mana Burst. Each tank should take a Guardian, and face them away from the group, because they use a cleave known as Mana Slicer. Two proximity markers spawn close to the center of the platform, where two adds known as Guardians of Paradise spawn and immediately cast Paradisial Dive, dealing proximity damage that should be mitigated. Eden Prime then casts Dimensional Shift again, followed by Fragor Maximus, dealing major raid-wide damage and transporting the platform to outer space, before going untargetable.

ff14 laser purebeam

To avoid clipping each other, each party member should take and bait an orb. The boss then casts Pure Beam when this finishes, the eight orbs each target the nearest party member to the orb with a linear area-of-effect attack that inflicts Magic Vulnerability Down. Eden Prime casts Paradise Lost, targeting the four party members furthest from the boss with a sequence of five telegraphed attacks that should be baited away from the party and avoided. These orbs target party members with area-of-effect attacks. To avoid this, the party must spread out, two members assigned to each quadrant.Īfter Delta Attack resolves, Eden Prime casts Dimensional Shift, dealing major raid-wide damage and spawning eight orbs.

ff14 laser purebeam

The first two target the center circle, as well as the center row and center column, for major area-of-effect damage, while the latter deals heavy splash damage to everyone. When the cast of Delta Attack finishes, Eden Prime casts Eden's Blizzard III, Eden's Thunder III, and Eden's Fire III. Eden Prime then teleports back to the center and casts Delta Attack. To avoid this, the party should run behind Eden Prime during the cast. Whoever holds the markers when they resolve is inflicted with a heavy Bleed.Įden Prime then teleports to the corner farthest from its current location, faces inwards, and casts Pure Light, dealing heavy damage to anyone in front of it. Eden Prime casts Vice and Virtue a third time, this time on the healers, giving them markers that should be passed to the tanks. Spear of Paradise hits twice, and the first hit inflicts Physical Vulnerability Up, so the off-tank should Provoke during the cast, or the main tank should cast their invulnerability. Eden Prime then follows with another tank-buster, Spear of Paradise.

ff14 laser purebeam

They must then return to Eden Prime's hitbox, because the boss will follow with Eden's Flare, dealing heavy damage to anyone not close to Eden Prime.Įden Prime casts Vice and Virtue again, this time on the tanks, dealing moderate damage in a linear area-of-effect this attack should be mitigated. Shortly after, it casts Vice and Virtue, dealing moderate damage to each of the DPS and leaving behind a puddle that deals heavy damage these should be brought away from the party. Eden's Flare, Spear of Paradise, Vice and Virtue, Eden's Gravity, Pure Light, Eden's Thunder III, Eden's Blizzard III, Eden's Fire III, Dimensional Shift, Paradise Lost, Pure Beam, Fragor Maximus, Eternal Breath, Paradise Regained, Regained Blizzard III, Regained Thunder III, Regained Fire III First phase Įden Prime opens the fight with Eden's Gravity, which deals damage to each raid member equal to 75% of their maximum HP (before adjusting for mitigation), and must be healed through.








Ff14 laser purebeam